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Dota ti
Dota ti












The International events bear too much importance in the grand scheme of competitive esports, which is why it’s getting extra attention betting-wise.Ī Quick Look Into the History of Dota 2 The InternationalsĪs mentioned above, the first-ever Dota 2 The International was held back in August 2011, in Cologne, Germany. What makes The International betting so darn fun, to begin with? Well, we think it’s the thrill of the chase empowered by the ever-growing prize pools.For everyone interested in betting on The International, you should know that OG seems to be the most in-form team out there, having won two consecutive TI titles (in 20), so they might be the team to bet on for your next the International betting campaign.Other developers tested this model, but none had nearly as much success as Valve’s TI. So, how come TI events have such massive prize pools? Well, the story revolves around Valve’s crowdfunding business model, which takes 25% off Battle Pass sales and transfers it to the overall TI prize pool.Yep, you’ve read that correctly-$125 million USD! We weren’t joking around when we said The International is the most lucrative esports event in the world. In total, The Internationals (TIs) were hosted nine times and featured more than $125 million in prize money.The International events date all the way back to 2011, so it’s safe to say it has a rich history. Interesting Facts Regarding The International Events If you enjoyed this article, take a look at our Dota 2 directory.All of the above-featured bookies operate 100% legally, have excellent (and effective) customer support team, and they are second to none in terms of profit margins and esports betting coverage. Once any dates are announced, we'll let you know.

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#Dota ti update

There's no specific date yet for the next update or even a 10 Year Anniversary event "Yes, we're working on some fun stuff for it no, we're definitely not going to hit the July 9th date listed on Steam". It seems like they're attempting to please both sides of the player base and, from what the 7.33 reception seems to be, they might actually succeed. This gives Valve the time and resources to keep bringing new, big updates to the game as they did with New Frontiers. The Battle Pass will still be there, it will just have a different name and less of a focus on Cosmetic items. Valve's new vision for Dota 2 seems to bring us to a nice middle ground. Valve says that "most Dota players never buy a Battle Pass and never get any rewards from it," but you don't need many players to purchase them, you just need a select few to spend a ton of money levelling theirs up. The pass system is essentially a money-making machine. Valve's change in approach seems to be based on the fan reception to the New Frontiers 7.33 update: "Community response to New Frontiers has helped us build confidence that working less on cosmetic content for the Battle Pass and more on a variety of exciting updates is the right long-term path for Dota as both a game and a community."Īs a Battle Pass enthusiast, should you be worried? I am still expecting a battle-pass system, but focused on team/player/general TI fan-content à lá CS:GO, instead of the massive focus on cosmetic items that were seen in previous Dota 2 Battle Passes. So, yes, there won't be a Battle Pass with that specific name, but there will still be an update that will "contribute directly to the prize pool." The key piece here seems to be that "new cosmetic items won't play a notable part." What the developers have said is the following: It is technically correct to say that Valve announced that there will be no Battle Pass in 2023, but it is also disingenuous.

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Valve's new vision begins with a seemingly drastic, but welcome, step: no more battle passes. The Battle Pass always brings an insane amount of content and keeps being a great way to fund The International's massive prize pool but, as Valve themselves put it, "it leaves the rest of the year feeling barren by comparison." This isn't ideal, even for those who do purchase the Battle Pass every year. The Battle Pass craze that has now seemingly infected most gaming franchises and "live-service" games has become the focus of all Dota updates in the past few years.Īs the post itself describes, essentially all content that could've been featured in an update (as in, one that doesn't require you to purchase anything) "gradually got swallowed by the Battle Pass". Using lessons learned from the past, it seems that Valve is aware that a Battle Pass-centric approach hurts the game as a whole. The latest developer update sheds some light on the changes the team is aiming to make as we head deeper into 2023 and as we get ever closer to the game's 10th birthday. " Learning from the Past, Looking to the Future", is the title of Valve's latest announcement surrounding their new vision for Dota 2.












Dota ti