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Battlefield 2 mods wiki
Battlefield 2 mods wiki







battlefield 2 mods wiki

= The ratio applied to the defending sides budget on siege maps.When set to 0 the map will be present in both the Custom Battles and Multiplayer Battles sections, and can be played against other players. = When set to 1, the map will ONLY appear in the map list in the Historical Battles section.The possible combinations are 1v1, 2v2, 3v3 and 4v4. and = The different sizes of each team.If you want your map to be a Multiplayer Battle, your map_info.xml file has to contain the following tags:.NOTE: If your Historical Battle does not contain both a valid battle.xml and a, the game may crash when attempting to load it Both of which are located in the same folder as this document.The contents of what has to be contained in these files are described in great detail in separate documents called.In addition, if you want your map to be a Historical Battle, two additional files must be created and placed in this folder.= When set to 1, the map will ONLY appear in the map list in the.= A description of your map that will appear in Steam Workshop.

battlefield 2 mods wiki

= The name of you map and how it will be shown to others both in game and on the Steam Workshop.If you want your map to be a Historical Battle, your map_info.xml file has to contain the following tags.A detailed explanation of XML files can be found on the following websites.When you save your battlefield in TEd this file is created automatically so all you have to do it open it up and edit a few things. The file map_info.xml (located in the map folder) is an essential file that determines what type of map you have created and also contains other vital information.It must be included in the same folder as icon.tga and the other additional map files.It can be whatever you like but a screenshot of your battlefield would be useful.It is not essential to supply one (an image can be supplied after the map has been uploaded).This is the thumbnail image that is displayed when browsing the Steam Workshop.The second image you can supply is called steam_workshop.jpg.In this folder there will be a file called icon.tga this is the image that Shogun2 uses to display your map in-game.Navigate to the folder of your created map.After you save your Battlefield in TEd it will be saved in the following directory Ĭ:\Users\\AppData\Roaming\The Creative Assembly\Shogun2\maps\.This is where you should start your map making journey. If you’re interested in using our map making tool TEd to create your map, we have an entire separate document called TEd Documentation.pdf (that should be located in the same folder from which you opened this) that outlines the entire map making process and every component of TEd in detail. We recommend you obtain a feature-rich text editor such as notepad++ to more easily edit these kinds of files. Many of the files that make up a scripted battle are text-editable, such as XML and lua script files. User Created Maps Process About editing files

#Battlefield 2 mods wiki mod

This document will outline the process from start to finish, point you in the right direction for map creation, Battle XML creation and Battle Script creation as well as any problems that you may encounter along the way, as well as the whole process for creating a mod with the Assembly Kit. We’re supplying detailed documentation and providing examples for you to understand and modify to get you started. It’s possible to create your dream land or naval battle or even your own historical battle and share it with the world. In addition, you will be able to use the Assembly Kit to create your own mods, too.

battlefield 2 mods wiki

Good news everyone! Total War: SHOGUN 2 is now supported through the Steam Workshop! What does this mean exactly? This means that you can use our recently released map editing tool TEd to create your very own battlefield maps and upload them to the Steam Workshop for the whole world to see and play. We will also remove mods that are not compliant with these rules. Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks. We will not host mods that contain such content. 3.6 Updating your map on the Steam Workshopīefore uploading your mod to the Steam Workshop, please ensure your it does not contain any offensive content.3.5 Adding your map to the Steam Workshop.









Battlefield 2 mods wiki